Templates (Movement Phase)
Remote players may try multiple templates before picking one in lower gears:
- Gears 1-2: Try up three, pick one.
- Gears 3-4: Try up to two, pick one.
- Gears 5-6: No trying, pick one (choose it, use it).
In-person players use the choose it/use it rule at all times.
Driver (Shooting Phase)
During the shooting phase, the driver may fire any fixed-arc weapon OR fire a pistol. The arc of the latter is usually limited to a 90˚ left and front arc from the driver’s position (in a left-hand drive vehicle) or a 180˚ left, right, and front arc (in a centre-line drive vehicle).
Motorcycle drivers may fire in a 360˚ arc and may also use grenades or gas grenades.
Driver and Crew
In games where driver and crew survival is important, the following rules will apply.
The base number to survive is half the vehicle’s gear at the time it was destroyed, rounded down. Add 1 for every two excess hits it received (in excess of hull value). Add one if the vehicle flipped, unless it has a roll cage. Add two if the vehicle exploded.
The Green Monster was in Gear 4 when it was destroyed. It received 2 excess hits. It rolled over, but did not explode. Survival number = 2 + 1 + 1 + 0 = 4. The survival number can never exceed 6.
Slicer was in Gear 6 when it was destroyed. It did not receive excess hits, but it did roll over and explode. Survival number = 3 + 0 + 1 + 2 = 6.
Roll once for the driver, and once for the remainder of the crew.
- If they exceed the survival number, they are fine. Place a marker within a short template of the wreck. They will use the long template to move.
- If they equal the survival number, they are wounded. They will use the medium template to move.
- If the roll below the survival number, they are killed.
Drivers and crew only move at the end of the turn, after all gears have been completed. They may be targeted, with hit killing one. they
Once their vehicle has been destroyed they may not use weapons.
Quick reference (with template information)